Gamification
To understand how gamification basically works, let's first take a look at common gamification principles and aspects:


Reward
A common feature of gamified environments is that the "player" can collect virtual rewards for good performance.


Progress
A (graphic) progress indicator signals to the "player" how far he is from his (next) goal.


Tasks
Varied and entertainingly designed "quests" awaken the urge to solve a particular problem. The tasks are clearly formulated and not too complex. Often the type of solution is left up to the "player".


Visualization
An appealing visualisation with uniformly designed and easy-to-grasp elements, perhaps even in a comic-like format, awakens the urge to play and creates a positive perception.




Ranking lists
The possibility to compare oneself with others is also a strong motivation for many users.


Feedback
Frequent and understandable feedback on the success or failure of an action reinforces the desire to do better next time.


Teamwork
If there is the possibility to solve a task together in the virtual space, this can increase the motivation to continue or to be particularly "good".


Simplification
Complex overall tasks are divided into smaller subtasks, which in turn are communicated in simple terms. This way, there is less danger of a process being prematurely aborted.
Project homepage profile creation
Include a progress bar on a homepage to show how completely the profile has been completed. Or reward actions with points, create leaderboards and other things you wouldn't expect. It's about the psychology behind games. It's about motivating people and getting them to engage in something.